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1. Setting POS to focus on 1 target - in Science and Industry [original thread]
the intelligent solution would be that it continues to fire on people by standings, however each weapon group. ie. missiles ie. turrets ie. drones have a priority list that you can arrange as you like PER SHIP CLASS ie. you may make all missile...
- by Yurameki Daishun - at 2006.04.27 16:13:00
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2. A way to make tedious travel time more exciting - in Player Features and Ideas Discussion [original thread]
I think interdictor pirates ripping you out of warp in low sec would be pretty cool, high sec shouldn't have that though, maybe CONCORD could accidentally do it to you and you in high sec and you get to watch them ace a pirate or smuggler while yo...
- by Yurameki Daishun - at 2006.04.27 14:58:00
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3. Suggestions regarding rebalancing/overhauling the new Capital Ships - in Test Server Feedback [original thread]
Cap ships and carriers (esp. carriers) need a big overhaul...
- by Yurameki Daishun - at 2006.04.27 14:58:00
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4. Reduce lag with easy interface changes.... - in Player Features and Ideas Discussion [original thread]
given an option on which windows to preload and the ones I don't want to have a load content button, I think that'd be great, it would reduce lag a lot and wouldn't be extremely hard to implement, difficult, but not that difficult.
- by Yurameki Daishun - at 2006.04.27 14:55:00
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5. challenge system for individual fights - in Player Features and Ideas Discussion [original thread]
not realistic, unecessary and CCP said no instancing...
- by Yurameki Daishun - at 2006.04.27 14:54:00
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6. Anchorable billboards - in Player Features and Ideas Discussion [original thread]
well to make simple alliance/corp images for adverts and able to choose bounties you want to show up wouldn't be so hard, might lessen the nubmer of dumb anchored cans too...
- by Yurameki Daishun - at 2006.04.27 14:53:00
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7. Ban The L33t! - in Player Features and Ideas Discussion [original thread]
well, people get shot in real life for their names, I think that's fine... but I do agree that people who use elite text for their names, should be forced to change it, it's supposed to be an RP game, so make it RP, this is the stumbling block fo...
- by Yurameki Daishun - at 2006.04.27 14:48:00
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8. AFK sitters, kick them off! - in Player Features and Ideas Discussion [original thread]
they have started kicking people who don't do much and aren't in warp, even if they're in station, I know cuz it's happened to me while I go have dinner or something while I play, and I'm ****ed, it violates my rights to the game, I pay to play th...
- by Yurameki Daishun - at 2006.04.27 14:45:00
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9. gate's or hyperspace traveling ? whats is better? - in Player Features and Ideas Discussion [original thread]
it's supposed to take a long time to travel, otherwise there's no penalties for anything, and everything is too open, the only ships they want capable of opening up jumps are cap ships using cynosaural generators, it'll stay that way, it's an inte...
- by Yurameki Daishun - at 2006.04.27 14:41:00
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10. Ideas: powering down and warp-in imminent - in Player Features and Ideas Discussion [original thread]
only one problem, different systems could detect you even powered down, for example RADAR will pick up any metallic object with great ease, and LADAR which is more of a life signs sensor in most ways, could easily pick up your vitals in your*****p...
- by Yurameki Daishun - at 2006.04.27 14:39:00
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11. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Originally by: Lacihtenu Some things I thought would add a little more...er...life to the systems. Randomly add comets streaking across the cosmos. Meteor showers (Some possibly impacting planets or hitting space stations temporarily ma...
- by Yurameki Daishun - at 2006.04.27 14:34:00
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12. F.L.A.K. - in Player Features and Ideas Discussion [original thread]
impossible to use if you're lagging even a little bit, sorry mate, interesting idea but impractical in EVE.
- by Yurameki Daishun - at 2006.04.27 14:34:00
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13. POS Tracker Beta - in Science and Industry [original thread]
I can probably host it, PM me, we'll talk or evemail me if you prefer.
- by Yurameki Daishun - at 2006.04.27 14:32:00
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14. the truth behind the r & d agents - in Science and Industry [original thread]
standing only raises if you kill their enemies or finish their missions...
- by Yurameki Daishun - at 2006.04.27 14:31:00
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15. offline mobile labs - in Science and Industry [original thread]
they may not fix it, but they might ban you for exploiting a now known bug.
- by Yurameki Daishun - at 2006.04.21 15:49:00
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16. MANUFACTURING AND RESEARCH CRISIS - in Science and Industry [original thread]
Originally by: Bigoleed actually..as someone new to the game..I was a tad suprised to find no open "now" mat research slots...I am guessing a lot of older industry players have 5-25 prints in research 24/7.... I had a time trying to get t...
- by Yurameki Daishun - at 2006.04.21 15:47:00
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17. Still unsure on ME/PE - in Science and Industry [original thread]
I find 9 is really good for most items on ME. For PE I dont' do much of that.
- by Yurameki Daishun - at 2006.03.10 17:37:00
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18. Remote hangar management - in Player Features and Ideas Discussion [original thread]
yea, let us sell/buy into/out of containers... :(
- by Yurameki Daishun - at 2006.03.08 23:07:00
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19. Basic Missle Skills - in Skill Discussions [original thread]
Originally by: DrakeStone I thought Target Navigation Prediction only worked on Guided Missiles and Torpedos, no? good thing your missiles are all guided then eh?
- by Yurameki Daishun - at 2006.03.08 23:03:00
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20. Does Target Navigation Prediction affect all missiles? - in Skill Discussions [original thread]
all missiles except defenders are guided...otherwise they'd be dumbfire, shoot in a straight line and miss defenders are kinda guided, kinda note because the system is stupid...
- by Yurameki Daishun - at 2006.03.08 22:57:00
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